Marathon Infinity
Scope
Sometimes the characters involved are not even human, but are imagined aliens
or other products of Earth evolution. The term is more generally used to refer
to any literary fantasy that includes a scientific factor
General
Although often associated, computer games are not necessarily video games although
all but the earliest video games (such as Pong, which used dedicated analogue
circuitry) are computer games. Computer games encompass a broader range of games
that do not depend primarily on video display, including text-based adventure
games and other interactive fiction.
Named after a popular type of apple, the Macintosh was launched in January 1984 with a famous Super Bowl commercial. It was the first computer to popularize the graphical user interface (GUI, sometimes pronounced "gooey"), at that time a revolutionary development in desktop computing.
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The first game, Marathon (1994), was followed by two sequels: Marathon
2: Durandal (1995) and Marathon Infinity (1996). Marathon
2 was also released for Windows
95
Marathon
Marathon was released for the Apple
Macintosh and was one of the earliest
first-person shooters to appear on the Macintosh. Unlike some other similar
games of that era (for example, id
Software's Doom
. ) Marathon
and its sequels, Durandal
Marathon is a series of science fiction first-person shooter computer games from Bungie Software released for the Apple Macintosh.
The first game, Marathon (1994), was followed by two sequels: Marathon 2: Durandal (1995) and Marathon Infinity (1996). Marathon 2 was also released for Windows 95.
Marathon
Marathon was released for the Apple Macintosh and was one of the earliest first-person shooters to appear on the Macintosh. Unlike some other similar games of that era (for example, id Software's Doom) Marathon and its sequels, Durandal and Infinity were notable for their intricate plots.
and Infinity
were notable for their intricate plots
Set in the year 2794 A.D., the game placed the player as a cyborg Security Officer aboard the human starship U.E.S.C. Marathon, orbiting a colony on the planet Tau Ceti IV. Throughout the game, the player attempts to defend the ship and its inhabitants from a race of alien slavers called the Pfhor. As he fights against the invaders, he witnesses the three shipboard AIs' interactions, and discovers that all is not as it seems aboard the Marathon.
Marathon 2:Durandal
Marathon 2: Durandal was the sequal to Marathon, and in addition to being released
for the Apple Macintosh, a Windows
95 version was also released.
Marathon 2 begins 17 years after the Marathon security officer helped the insane AI known as Durandal take over an attacking Pfhor scoutship and liberate the enslaved S'pht (end of Marathon), as the renegade scoutship arrives at the ruined S'pht homeworld Lh'owon. Durandal sends the security officer and an army of ex-colonists to search the ruins of Lh'owon for information which would give Durandal an advantage against the Pfhor, who are planning a new assault on humanity. Among the new players in this adventure are Durandal's evil counterpart Tycho, a Lh'owon-native species known as F'lickta, an ancient and mysterious race of advanced aliens called the Jjaro, and the long-lost S'pht'Kr clan.
Marathon Infinity
Marathon Infinity included more levels
than Marathon 2, which were larger, scarier, and part of a more intricate
plot. The game's code changed little since Marathon
2 , and many levels can be played unmodified
in both games. Marathon Infinity was only released for the Apple Macintosh. The
most dramatic improvement in the game was the inclusion of Bungie's own level-creating
software, Forge, and their physics editor, Anvil. Forge and Anvil allowed a new
generation of players to create their own levels using the same tools as the Bungie
developers themselves. In Forge, distance was measured in World Units,
which are roughly equivalent to 2 metres (6 or 7 feet). Another improvement was
the ability to include separate monster, weapons, and physics definitions for
each level, a feature heavily used by Double Aught, who designed the Marathon
Infinity levels.
In addition to the 3 Marathon games, several games such as Damage
Incorporated used the Marathon
2 Engine.
Marathon Infinity begins as the Pfhor destroy Lh'owon using a stolen Jjaro doomsday weapon known as the Trih'Xeem (early nova). Unfortunately, the weapon also releases a powerful chaotic being which threatens to destroy the entire galaxy. Because of the chaos, or by means of some Jjaro tech of his own, the Marathon Cyborg is transported back in time and finds himself jumping between timelines and fighting for various sides in a desperate attempt to prevent the chaotic being's release.
The Pfhor
The Pfhor are an ancient spacefaring race of alien slavers seeking to control
the galaxy and perform numerous evil deeds in the games. The Pfhor are bipedal,
somewhat taller than humans, have three red eyes and green skin, and come in a
variety of classes and flavors.
- The most basic variety is the Fighter, a lightly armored pfhor wielding a shock staff and, optionally, a projectile weapon. Fighters come in four flavors, in order of ascending rank and nastiness: Green, Purple, Orange, and Blue.
- Troopers are heavily armored and pack automatic rifle/grenade launcher combo weapons. Troopers come also in Green and Purple flavors.
- Hunters are the Pfhor assault troops. They wear very heavy armor and have shoulder-mounted energy cannons. They come in four flavors: Brown, Green, Purple and Blue.
- Enforcers are the Pfhor MP's. They wear strange cloaks and possess alien shotgun weapons. They come in four multicolored flavors (?) plus Grey.
- Juggernauts (aka Big Floaty Things what Kick our Asses) are Pfhor tanks.
These flying armored weapons platforms are like a mix of a tank and an attack helicopter, only bigger and badder. They fire dual homing RPG's as well as machineguns/alien shotgun bursts. They come in two flavors: Bad and Worse (Grey and Brown).
The Pfhor also utilize the 'Conditioned Ranks', or enslaved soldiers, who are forced to fight for the empire. Conquered races make up the majority of the conditioned ranks.
The S'pht
The S'pht are a race of alien cyborgs, created from F'lickta by the Jjaro to terraform Lh'owon. They were enslaved by the Pfhor c. 1810 A.D., and liberated en masse by Durandal and the unenslaved and technologically superior S'pht'Kr clan in 2811 A.D. The S'pht consist of extremely complex brains carried in flying cybernatic bodies. They are armed with some sort of built-in energy pulse weapon and some carry cloaking devices.
The F'lickta
F'lickta are native creatures of Lh'owon, living in sewers, water pools, and lava. They are ancestors of the S'pht and often harass Pfhor forces. F'lickta have a simplified digestive system, absorbing nutrients from the sludge they live in, and are extremely irritable. Entering their home turf unarmed is not recommended.
The Jjaro
Little is known about the Jjaro, an extremely advanced species which disappeared from our galaxy millions of years ago, leaving much of their technology to fall into the hands of the Pfhor. The Jjaro are known to have possesed high-quality cyborg technology (such as that used to create the S'pht), a star-destroying weapon known as the Trih'Xeem, and the ability to fit enitire planets with warp drives (as used by the S'pht'Kr).
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