Utopia City

2006
Developer: Parallax Arts Studio


Summary: Utopia became a "purgatory" for its people as it promised to grant them the ability to create their own paradise. In exchange, the Mastermind was allowed to freely scan each person’s emotions, thoughts and feelings. The experiment turned out to be such a success that the Mastermind offered Utopian citizenship to the rest of the non-virtual world. Over time, the experience of Utopia became so popular that its inhabitants eventually outnumbered those remaining in the real world. Thousands of Utopia’s users refused to exit the virtual world. Hoping to gain immortality each inhabitant sought to become a "digital god" and create his or her own paradise. The physical world fell apart in their absence. The deterioration of the physical world prompted the government to establish the Department of Anti-Utopian Affairs (AUA), created for the sole purpose of sending elite teams of agents, called Removers, to Utopia. The players have a choice: they may conform to the ways of Utopia and abide by its laws; or, if they figure out how to free themselves, they can attempt to destroy the Mastermind and rescue the other hostages trapped in the great virtual dream.


In the year 2091, inhabitants of a small city Postville became the object of a great experiment. A virtual prototype of a real world was created, which existed and developed independently. This experiment, called Utopia, became so successful that it was decided to open it to the whole world. Very soon Utopia became so popular that almost all people of our planet got connected to it and abandoned the real world. The rest unplugged people were found that Utopian AI program, Mastermind, had taken control of all people living in the city. Nobody could leave virtual world now, which eventually led the real world to collapse.


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