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2007.1020 (, ), 2007.1119 ()
Developer: Saber Interactive
Publisher: Vivendi Games/Sierra
Engine: Saber 3D v.S2
Physics Engine: Havok 4.5


Time Is In Your Hands.

You are Colonel Swift, trapped in a strange - yet familiar - alternate universe with a remarkable power: the ability to slow, stop and rewind the world around you. Using the Quantum Suit, you can take control of time itself, while you remain unchanged.

Use this skill to depose the fascist Era of Krone and return humanity to its proper timeline. You'll need mind-bending skill and fantastic weaponry from beyond imagination. Your actions may alter all of existence. Time will tell.


"TimeShift represents a totally new take on a massive gaming genre, and underlines Atari's dedication, alongside that of Saber Interactive, to pushing the boundaries of what games can offer," Martin Spiess, Senior Vice President of Marketing, Atari Europe. "TimeShift challenge players to use their wits and time-bending abilities as well as their formidable weaponry to complete the missions. Integrating the fourth dimension - time - into the fabric of the gameplay will shift perceptions of what a first-person shooter can be."

TimeShift empowers players with the gift of time manipulation, including the ability to slow down, stop and rewind the world around them, allowing them to move freely while opponents and game objects are frozen in time. Featuring time control as an integral part of gameplay, TimeShift takes first-person action games in an entirely new direction.

Saber Interactive's proprietary Saber3D game engine includes groundbreaking graphics technology, such as normal mapping to create amazingly high-detailed textures and characters, as well as advanced parallax lighting, allowing for realistic depth to environmental textures. The game engine will also incorporate futuristic physics technology for in-game objects and characters. TimeShift will also provide an added level of immersion with a deep and engrossing storyline created by a renowned Hollywood writer and director that incorporates a fantastic vision of our world existing within an alternate timeline.

TimeShift will feature more than 30 combat missions, each showcasing time control elements and challenges that players must complete using both their extraordinary capabilities and combat expertise. An array of devastating and unique weaponry from the world's alternate timeline will be at the player's disposal, including bizarre incarnations of traditional sniper guns, machine guns, pistols and more, as well as never-before-imagined armaments from an era humanity has never seen.


TimeShift is an original first-person shooter offering unprecedented time-control elements that allow the player to slow, stop and reverse the flow of time while he remains completely unaffected. You are Michael Swift, a test pilot who has been tapped by the US Government to test two new time-control devices. Briefly sent back in time to gather data, you return to Washington D.C. in an alternate timeline as an enemy of the fascist government. Now on the run in a strange yet familiar world, it is your mission to set time straight once again.

Plot (click to expand)

Gameplay

The key feature of TimeShift is the player's ability to control time: slowing, stopping or even rewinding time more or less at will. This allows a player to stop time to dodge an incoming projectile or steal an enemy's weapon. Specific time-related puzzles also require these abilities. The player's abilities also affect the color of their environment in such that slowing time produces a blueshift, rewinding it produces a yellow haze, and stopping time creates a white filter "haze". The player must use them wisely to make its way through the game. In some parts of the game the time powers are lengthened.

Development

The game was originally going to be published by Atari, but publishing rights switched to Sierra on April 20, 2006. On August 31, 2006, TimeShift was delayed for a second time.

Because the game had been delayed several times and was not mentioned very much in gaming news, the press thought that the project had been abandoned. However, on April 10, 2007, Vivendi Games announced that they were giving TimeShift a complete overhaul and were fixing many bugs.

One of a number of changes is that Michael Swift, the game's original protagonist, will not be appearing in the game. After the retooling of the game, Saber introduced "the suit" as the time control device, making the protagonist anonymous. Saber said that this change was to let the player imagine that "you are the protagonist".

Initially, TimeShift was announced for Windows and Xbox 360, but at the 2007 SCEA Gamer's Day, it was announced that the game would also be appearing on the PlayStation 3. All iterations of the revamped game came out on time or early, on all platforms, world-wide in holiday 2007.




Postmortem

Review 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14
Interview 1 | 2 | 3


Screenshots
Concept Art
Packaging
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Video


Single Player Demo (983 Mb)
Multi-player Demo (1 Gb)