donated by Keisar Betancourt

Terminal Terror

1994
Developer/Publisher: Pie in The Sky
Engine: Pie in the Sky


Pie in the Sky Software's sequel to Lethal Tender. The game featured an expanded array of features, including early examples of the stealth gameplay of later games like Thief. The player is again Nick Hunter, with a mission to take back into custody the international terrorist Bruno Riggs, who has fortified himself and his men in a captured air force base with several hostages, including Hunter's fiance. Abandonia compared it to System Shock in that it was ahead of its time, referencing its new features such as friendly non-playable characters and damage varying based on where hit. The game was published by Expert Software.


Terminal Terror is a much-improved sequel of sorts to Pie in The Sky's campy 3D shooter Lethal Tender. Despite banal graphics and cliché plot (another Rambo-style infiltrate-and-capture mission), the game offers many innovative features that didn't become standards in the genre until id's blockbuster DOOM.

In addition to the novelties that make the action more fun and varied, Terminal Terror also sets itself apart from other FPS by focusing equal attention to avoiding combat. Learning to sneak past the enemies is crucial to your success in the game. A special display shows how vulnerable you are to enemy detection; the higher the number, the harder you are to detect. There are many factors which go into your profile. The profile is raised by fast movement and shooting, and it is lowered by stillness and non-lethal weapons that don't make a lot of noise. Definitely a cool concept that predates Thief by a few years. The game even has multiple paths and optional missions depending on the choices you make during the game.



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