1996.1231
Developer: Lobotomy Software
Publishe: Playmates Interactive Entertainment


PowerSlave, also known as Exhumed in European territories and Seireki 1999: Pharaoh no Fukkatsu (??1999 ????????) in Japan

PowerSlave is set in an area around the ancient Egyptian city of Karnak in the late 20th century. The city has been seized by unknown forces, with a special crack team of hardened soldiers sent to the valley of Karnak, to uncover the source of this trouble. However on the journey there, the player's helicopter is shot down and the player barely escapes. The player is sent in to the valley as the hero to save Karnak and the World. The player finds himself battling hordes of evil creatures including mummies, Anubis soldiers, scorpions and evil spirits. The player's course of action is directed by the spirit of King Ramses, whose mummy was exhumed from its tomb by these evil creatures.


Throughout the game, gameplay follows a standard first-person shooter formula. Familiar elements from the genre, such as collecting keys to open doors in a level, are present.

As the game progresses, the player character picks up a number of artifacts which give him new abilities. Such abilities include being able to jump higher, levitate, breathe underwater, walk in lava, walk through force fields and jump further to reach previously inaccessible areas of the maps. In a similar fashion, there are a number of key symbols (Power, Time, War and Earth) that can open sealed doors in previously visited areas. In the console versions, each map is connected together by a world-overview map in a similar manner to Super Mario World.



Secrets

Throughout the game (PSX and Saturn versions), there are eight pieces of a radio transmitter. These must be assembled in order to receive the "good ending", whereby the player becomes an immortal, rather than being buried with the dead, only to be excavated years later. However, the PC version's endings was different: In the good ending, the player gets stuck in the aliens' spaceship. The game's bad ending, which showed Earth being destroyed, can be earned if player lose all lives in the last level, or failed to complete the last level in 15 minutes.

Hidden in the games are 23 Team Dolls, each for someone who worked on the game. The rewards are different for each version.

The PlayStation exclusively has Dolphin and Vulture modes. Dolphin mode allows the player to swim faster and jump out of water and is unlocked after 10 dolls. Vulture mode, unlocked after 14 dolls, allows the player to continually jump in midair, thus giving the feel of flying. These effects are visible by hieroglyphs in the top left corner (symbolized by a dolphin and a vulture).

The Sega Saturn version rewards the player with Lobo-flight mode for collecting all of the Team Dolls, by restarting the game with the completed save. This allows the player to fly, very similar to swimming, but in midair. Also, on the NTSC Saturn version, collecting all 23 dolls gives access to the hidden game Death Tank.

Owners of Duke Nukem 3D on the Saturn can access the sequel, Death Tank Zwei, if they have a save game of PowerSlave or Quake saved on either the system backup RAM or a RAM cart.


Game versions
Console

The first version of game to be released was on the Sega Saturn, shortly followed by a release on the PlayStation, with tweaked gameplay, added architecture, some different levels, and other changes. Both these versions are based on Lobotomy Software's SlaveDriver Engine and feature a true 3D world, similar to Quake. It is worth noting that the same engine was used to power the Sega Saturn versions of Duke Nukem 3D and eventually Quake.

Besides some changes in the levels (extra rooms in one version that's not in another, added architecture on the PlayStation), the levels Amun Mines, Heket Marsh, Set Palace, Cavern of Peril, and Kilmaat Colony are almost completely different between the two versions. There are exclusive powerups on the Sega Saturn such as the All-Seeing Eye, Invisibility and Weapon Boost. Also exclusive to the Sega Saturn is the ability to bomb-boost, which is similar to rocket jumping in other FPS games.

Sprites were represented in 2D, similar to games such as Doom and Duke Nukem 3D. The game features coloured dynamic lighting too, but only in the console versions.

Level progression is non-linear, letting the player go to any previous unlocked level at any time. Extra exits to new levels and parts of levels are only accessible after getting the many different abilities, very similar to the Metroid series. This adds more of an exploration aspect that's not traditionally seen in FPS games.

PC


Development

At one point, the PC version was to be released by 3D Realms as one of their games to show off the power of the Build engine. During this time, the game was known by its working title Ruins: Return of the Gods. Apogee Software released screenshots of the early working version with a slideshow of another of its published titles, Mystic Towers. 3D Realms eventually dropped the title, which was then picked up by Playmates Interactive Entertainment and published.

The US release title Powerslave is a reference to the Iron Maiden album of the same name, which also features an Egyptian-themed cover.

Voice narration in the game was performed by Don LaFontaine, also known as "The Voice-Over Guy".


Screenshots
Creatures
Other Images


Demo (10 Mb)

Download It! (9.41 Mb)
(please let me know if these are not what they appear to be since the demo version is actually somehow larger.