Cyber-Cop logo

Developer: Core Design


This first person shooter requires you to think things through rather than just attack anything that moves.

This game preceded Wolfenstein 3D by a number of years and while the walls were not ray cast, but solid fill polygons, it was still one of the earliest simulations to tackle a human viewpoint with complete 360 degree freedom of movement.


Cyber-Cop is set in a dark future where most people are replaced by robots at work. The player takes control of one of six ZODIAC agents (choosing between two men, two women and two robots) and needs to inflitrate the London headquarters of U.C.C., the Universal Cybernetics Corporation, suspected of illegally develping robots for military use. Besides that, the U.C.C. work on genetic experiments, cybernetic implants and other body modifications. Recently, one of the U.C.C.'s robots has escaped and run amok in London.

Gameplay

The player takes the role of an intruder agent in a first-person perspective. Landing on the building's roof, the goal is to progress from the fifth floor down to the basement on level eight and find incriminating evidence, allowing the authorities to shut down the illegal genetic experiments taking place. A special menu is available to treat the player's wounds on specific parts of body, manage electronic devices, body modifications and other items, and to gather information. In order to reach lower levels, the player needs to find special key cards or terminals scattered across the upper floors to give them higher security clearances for the elevators. Activities include hacking electronic door locks from terminals, avoiding alarm triggers and security cameras, battling enemies, and staying alive through the planned use of the items bought in advance before the mission and conservation of energy power. Later, the agents are capable of using their PSI powers to heal themselves or to float over the ground. Reception

The game received very high marks in magazines but had problems with the blocky controls, the monotone graphics and the high difficulty and realism.


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