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2008.1205 (RU), 2009.0227 (EU), 2009.0420 (US)
Developer: Action Forms
Publisher: 1C  , 505 Games, Aspyr Media
Engine AtmosFear 2.0
Rating: ESRB - T, PEGI - 16+
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KRI 2006 - "Best technologies"
KRI 2007 - "Best game graphics"
GameSpot's Special Achievement Award 2009 - Best Story
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Year 1968. Arctic Circle, Russian North Pole station "Pole 21". The main hero Alexander Nesterov is a meteorologist occasionally caught inside an old nuclear ice-breaker North Wind, frozen in the ice desert many years ago. This steel creature once fought for its life and freedom, but it has fallen into an ice trap and all the creatures on its board lost not only their natural look, but a right to die. Cryostasis is a story about a drama of a Captain and his Ship evolving in the atmosphere of animal fear.
Alex will fight the cold and what lives within as he tries to find out what happened. Cryostasis is a drama about a Captain and his Ship evolving in the atmosphere of ice and animal fear.
The game story develops with help of a unique system called Mental Echo - the ability to penetrate another character's memory and change the actions taken by that character in the past. This can involve saving people's lives by taking over their bodies in their memories and changing the course of history.
The game, being set in an arctic setting, employs body heat as a health meter - the player must use heat sources (such as lights or stoves) to replenish health.
Cryostasis takes place in 1981 on an Arktika class nuclear icebreaker called the North Wind, which has become shipwrecked near the North Pole. The main character, Alexander Nesterov, is a Russian meteorologist who finds himself aboard the ship and begins to investigate what happened. But he's not alone, and the North Wind is now plagued by dead crewmen who have undergone a bizarre metamorphosis.
As the player fights his way through the ship, he learns what happened through visions of the past. The captain took a perilous course through the ice, ignoring the warnings of his first officer. After colliding with an iceberg and suffering significant damage, the first officer radioed HQ, which in turn ordered the ship to return to port for decommissioning. While the crew struggled to repair the damage over the course of several weeks, the captain is disgraced, forsaken by all the crew. During this time, the ice around them thickens, essentially freezing the ship in place and isolating the crew. In an attempt to regain the respect of his crew, and lead them out of their predicament, the captain attempts to free the ship from the ice by ramming it at full speed. His attempt is interrupted by the first officer, however, whose orders to abort the run by throwing the ship into full reverse result in the ship's engine room catching fire and the nuclear reactor core destabilizing. Consequently, the crew begins to suffer radiation poisoning and die before any external help can arrive.
These events roughly correlate to an old Russian tale, which is relayed through notes discovered throughout the game. Like the rise against the tale's protagonist Danko, the ship's crew members that rose against the captain began to transform into horrible creatures. Some of these creatures are surreally symbolic creations, particularly those associated with the convicts the ship was transporting - the jailer's whole face has been turned into an empty prison cell, for example, and one of the toughest opponents in the game resembles a walking guard tower: tall and monolithic, making a noise like a mechanical siren, armed with two fixed machine guns, and with two torches clasped in hands apparently fused to his head like searchlights.
Throughout the game, the main character comes across fallen crew members and has a chance to correct their mistakes. At the end of the game, the player encounters Chronos, the titan of time, who gives him the opportunity to correct the entire tragedy.
There are multiple paths to correcting the tragedy by changing the actions of one of three major characters. By possessing the soul of the first officer when he brings the telegraph regarding impending decommissioning to the captain and questions the captain's competence, the player may choose instead to descend into the ship, helping the crew with repairs and discarding the telegraph. This results in the captain not losing his morale, and the crew never losing faith in the captain. By possessing the chief engineer when he berates the despondent captain upon hearing the news, the player may choose instead to cheer up the captain by offering him a scale model of his ship to send back to headquarters, as a sign of his dedication. Finally, when the captain is trying to free the ship and is incapacitated by a window shattering in his face, the player may choose to have the chief security officer go to his side and help him up, rather than encouraging the first officer to take control. This results in the ship breaking free under the captain's actions, since the first officer no longer aborts the escape attempt, and the engine fire and nuclear reactor setbacks never occur. Any of these three changes result in the captain breaking free from the ice and being in good standing with his crew.
After the final flashback, the player is returned to the beginning of the game where he finds the icebreaker and falls through the ice. However, this time the crew appears on the ice outside the icebreaker, and the captain pulls the main character out of the freezing water.
The game is the first to make use of Nvidia PhysX real-time water physics as displayed in a tech demo of the game engine.
Cryostasis has received mixed reviews, scoring 69/100 on Metacritic based on 28 reviews. Resolution Magazine praised the game as "tense, frequently innovative and attractive," and claimed that "its shortcomings are definitely outweighed by its strengths," awarding it 78%. Eurogamer was slightly more critical, awarding the game 6 out of 10 and stating that "it's not quite creative enough - its environments fall into a monotony of samey rooms and bulkheads - and its combat is too clunky to be delicious." PC Format meanwhile awarded the game 83% and called it "A beautiful, yet flawed gem that offers up a thoroughly unique experience." Gamespot awarded the game 8 out of 10, saying "Flashes of frozen brilliance help this cold-blooded horror game overcome its technological flaws...few horror games elicit chills as well as Cryostasis." IGN gave the game 6 out of 10, stating "Cryostasis benefits from the developer's creative intentions and has some very intriguing elements. The setting is spooky, the time-travel bits are engaging, and the overall vibe scores big in the traditional components of fright. On the other hand, the mystery doesn't unravel quickly enough to keep players interested and the overall progression of the game is restrictively linear. Quibbles about the relative temperature of light bulbs and campfires aside, the heat element of the game is a very creative idea that adds tension and tone to the game."
- The game develops with help of a unique system called Mental Echo - the ability to penetrate another character's memory and change the actions taken by the character in the past
- Highly detailed levels based on a real Russian ice-breaker
- More than 15 fearful enemies with unique capabilities
- 7 NPC's which will help to reveal the story
- 8 historically-authentic types of weapons
- A physics and weather system with realistic ice, frost and snow
Minimum:
- Operating system: Windows XP, Windows Vista, Windows 7
- CPU: Intel Pentium 4 or AMD Athlon XP
- Memory: 1GB RAM
- Hard drive space: 6GB hard disk space
- Graphics hardware: nVidia GeForce 7800 or ATI Radeon X1800
- Sound hardware: 16-bit sound card
Recommended
- CPU: Intel Core 2 Duo or AMD Athlon 64 X2
- Memory: 2GB RAM
- Graphics hardware: nVidia GeForce 8800 or ATI Radeon HD 2900
PCGZine #26 (22MB
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