|
|
2011.0510
Developer: Splash Damage 
Publisher: Bethesda Softworks
|
Awards
- Game Stooge - Best Game of Show
- Team Xbox - Most Innovative
- Crave Online - Top 15 Original IPs to Debut at the Show
- 411 Mania - Best New IP
- Inc Gamers - Best Games from E3
- Kotaku Australia - Top Ten Best Original Games of E3
- NowGamer - Best of E3
- Xbox 360 Achievements - Surprise of the Show
- PC Pro (UK) - 10 Biggest PC Stories from E3 2009
|
A man-made floating city called the Ark, made up of hundreds of separate floating islands, is on the brink of all-out civil war. Originally built as an experimental self-sufficient and 100% "green" habitat, the reported rapid rise of the Earth's oceans has forced the Ark to become a refuge for humanity. Crammed with the original Ark founders, their descendants, as well as tens of thousands of refugees, the Ark exists in total isolation from the rest of the world. With 25 years of social unrest, the inhabitants of the Ark have reached their breaking point. It's up to you to decide the future of the Ark and the human race.
Brink is an immersive shooter that blends single-player, co-op, and multiplayer gameplay into one seamless experience, allowing you to develop your character across all modes of play. You decide the role you want to assume in the world of Brink as you fight to save yourself and mankind's last refuge for humanity. Brink offers a compelling mix of dynamic battlefields, extensive customization options, and an innovative control system that will keep you coming back for more.
- Blurring the Lines Between Offline and Online - Advance your character's development across every gameplay mode: single player, co-op, and multiplayer. Gain experience points that you can spend on customizing and upgrading your skills and abilities, designing an entirely unique look and feel for your character.
- Groundbreaking Kinesthetics - Brink uses the familiar shooter controls that you're used to, without frustrating, artificial constraints and takes advantage of a new feature: the SMART button. When you press the SMART button, the game dynamically evaluates where you're trying to get to, and makes it happen. No need to perfectly time a jump or vault, the game knows what you want to do.
- Context-Sensitive Goals and Rewards - Objectives, communications, mission generation, and inventory selection are all dynamically generated based on your role, your status, your location, your squad-mates, and the status of the battle in all gameplay modes. You'll always know exactly where to go, what to do when you get there, and what your reward will be for success.
- Virtual Texturing - Brink's proprietary technology, Virtual Texturing, breaks new ground on current-gen consoles and PCs with an even greater focus on highly detailed characters, realistic environments, lighting, effects, and atmospherics,. This competitive lead on the squad-combat genre helps thrust players into the gritty reality of the Ark's epic secluded arcology.
FAQ/Walkthrough
Challenge Completion Guide
PCGZine #31 (12.4MB
)
PCGZine #40 (7.76MB
)
PCGZine #42 (9.78MB
)
PCGZine #52 (20MB
)
PCGZine #54 (19MB
)
Developer Diary:
1 - Welcome to Brink
2 - A Contrasting Reality
3 - Ed Stern
4 - Aubrey Hesselgren
Interview 1
| 2
| 3
| 4
| 5
| 6
| 7
| 8
Interview with Olivier Leondardi
Review 1
| 2
| 3
| 4
| 5
| 6
| 7
| 8
| 9
| 10
| 11
| 12
| 13
| 14
| 15
| 16
| 17
| 18
| 19
| 20
| 21
| 22
Screenshots
Interface
Concept Art
Wallpaper
Video
Audio
Brink Configurator (v1.5)(104.51 kb)