Transported to a spectacular 3D environment, you must outwit the ferocious breed once more, but this time the added dimension of "being there" brings you even closer to the disgusting creatures than ever before! Featuring 16 huge game levels with a serial link option - play as a team or against each other!
The first person shooter was from the beginning a PC genre, with a few notable exceptions. The most important are Marathon on the Macintosh and Alien Breed 3D on the Amiga.
Like Duke Nukem 3D, Alien Breed 3D was a 3D sequel to a successful series of 2D action games. There had been three Alien Breed games since 1991, two of which were ported to the PC.
Every first person shooter game of the era would be compared to Doom, which it surpassed in some aspects, and did not reach in others. It had a true 3D engine, where you could walk directly above or under an area you'd just explored, instead of being constrained to a 2D map. It had reflective, refractive, noise dampening water. On the other hand, there were less weapons to choose from, and you could only save between levels.
Another drawback, the lack of an automap, was defended by designer Andy Clitheroe as deliberate. It is unrealistic, he said, would you map if you were running around shooting aliens?
The Amiga community was appreciative, but not enthusiastic. And indeed Alien Breed 3D is of ambivalent significance. It had proven that the Amiga was capable of running Doom clones, yet it had proven just as clearly that it was not really built for it. The landscape of computer gaming was changing, and this change did not bode well for the at least in Europe hitherto rarely challenged market leader.
Amiga 1200 or 4000 (AGA), or CD32.