Corridor 7: Alien Invasion
1995
Developer: Capstone
Publisher: GameTek
The year is 2012. A team of U.S. scientists returns from Mars with a small, metallic object - the first hard proof that life exists beyond our planet. Rushed to a top secret underground facility, through a maze-like series of hallways and test chambers, the object is secured in the lowest level laboratory - at the end of Corridor 7. Subjected to gamma radiation, the sphere explodes - transformed into a radiating gateway, linking our world with another. An army of creatures emerges from the pulsating vortex. The Alien Invasion has begun. You are a Special Forces Agent, sent to eliminate all invaders, floor by floor - by whatever means possible. Wage a ferocious battle through the overrun military base and reach your destination. Down Corridor 7 looms the fate of the entire human race.
Capstone once again rose (sank?) to their notoriety as one of the worst game developers in history with this awful Wolfenstein 3D clone. Even id Software's celebrated Wolf 3D engine can't save Corridor 7 from being a very poor clone that looks even worse than Wolfenstein 3D, the predecessor of DOOM. Just about everything that could possibly go wrong in a 3D shooter *does* go wrong in Corridor 7 -- terrible graphics, boring levels, and extremely monotonous gameplay that forces you to shoot ugly, heavily pixellated aliens over and over again. A Real Dog, without any redeeming quality that makes it worth your while. Really NOT recommended, unless you are masochistic, that is ;)